Hi! My name is Benedikt S. Vogler, M.Sc., residing in the vibrant city of Munich, Germany.
I currently serve as the Lead Back-end & AI Engineer at the telemedicine startup, iATROS.
I pursued my studies in Robotics, Cognition, and Intelligence at the Technical University Munich, after completing my earlier education in Computer Science and Media at Bauhaus University Weimar.
My primary focus lies in artificial intelligence and the digital transformation of society.
I regularly share insights and developments from my projects, research, and areas of interest on my blog.
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A free and open source game engine for isometric block based worlds.
An independently developed local multiplayer game set in a beautiful and cute world.
Caveland is developed by perfectly aligning the design with the underlaying technology.
Made with Wurfel Engine. Source Code
is a software for chemists. I brought the desktop application to the web. I wrote an experimental GPU accelerated voxel renderer using OpenCL.
is a spiking neural network simulator. I worked on the Python interface and improvements for real-time control.