Hi! I am Benedikt S. Vogler, M. Sc. I am currently living at Munich, Germany. Here I studied Robotics, Cognition, Intelligence at the Technical University Munich.
Before that, I studied computer science and media at Bauhaus University Weimar.
My main point of interest is artificial intelligence and the digital transformation of society. I write about my projects, research or interests on my blog.
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A free and open source game engine for isometric block based worlds.
An independently developed local multiplayer game set in a beautiful and cute world.
Caveland is developed by perfectly aligning the design with the underlaying technology.
Made with Wurfel Engine. Source Code
is a software for chemists. I added a GPU accelerated voxel renderer using OpenCL.
is a spiking neural network simulator. I worked on the Python interface and improvements for real-time control.